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  Topic: Dead or alive?
Ethan

Replies: 3
Views: 32411

PostForum: Project Alexandria   Posted: Wed Nov 21, 2007 4:47 am   Subject: Dead or alive?
Probably dead at this point.

Ethan
  Topic: just what i needed
Ethan

Replies: 3
Views: 14859

PostForum: Project Alexandria   Posted: Thu Nov 15, 2007 12:02 am   Subject: just what i needed
I couldn't tell, thanks. But even so, I guess as spam goes it's pretty harmless; no links, no pornography. So I'll let it sit.

In other news, I started requiring admin activation for new accounts. ...
  Topic: Moving
Ethan

Replies: 4
Views: 15997

PostForum: Project Alexandria   Posted: Wed Nov 14, 2007 1:21 am   Subject: Moving
Moving in an inertia-based game is necessarily a pain. Some tips:

1) Use the pull beam to stop yourself. This takes some practice to get right, but it's the most effective way to come to a complete ...
  Topic: Moving
Ethan

Replies: 4
Views: 15997

PostForum: Project Alexandria   Posted: Mon Nov 12, 2007 8:33 am   Subject: Moving
I'm sorry you don't like the way Alex plays. But I don't understand why you think we shouldn't use Python -- of course people can read the source, that's why it's GPLed!

Ethan
  Topic: Is this a joke?
Ethan

Replies: 10
Views: 46784

PostForum: Project Alexandria   Posted: Mon Nov 12, 2007 8:25 am   Subject: Is this a joke?
I've been trying to word a good response but haven't really come up with anything, so here's what I've been thinking.

First -- maybe what you're looking for in a game is different from what I'm loo ...
  Topic: Is this a joke?
Ethan

Replies: 10
Views: 46784

PostForum: Project Alexandria   Posted: Sat Nov 10, 2007 5:16 am   Subject: Is this a joke?
Hi,

Of course I don't want to be the end of a business model any more than I want to be flamed by the entire Internet. And maybe we have already lost -- we made a big splash, true, but how many peo ...
  Topic: I can't play.
Ethan

Replies: 4
Views: 15331

PostForum: Project Alexandria   Posted: Fri Nov 09, 2007 5:59 am   Subject: I can't play.
You might try the packages my friend just built of Debian's ODE. They ought to work on a Ubuntu system (they were built on one). Please don't replace your libc, though!

http://www.sixthfloorlabs.co ...
  Topic: Ubuntu ODE, python-pyode
Ethan

Replies: 1
Views: 11597

PostForum: Project Alexandria   Posted: Fri Nov 09, 2007 5:59 am   Subject: Ubuntu ODE, python-pyode
My friend Suzanne built some .debs for me. You can get them here:

http://www.sixthfloorlabs.com//posts/2007/11/08/ODE_debs/index.html

Ethan
  Topic: Ubuntu ODE, python-pyode
Ethan

Replies: 1
Views: 11597

PostForum: Project Alexandria   Posted: Fri Nov 09, 2007 1:00 am   Subject: Ubuntu ODE, python-pyode
Hi,

The versions of libode and python-pyode in Ubuntu not new enough to run Project Alexandria. I'm getting a friend to build packages for you guys, but in case you are suitably hard core and want ...
  Topic: Is this a joke?
Ethan

Replies: 10
Views: 46784

PostForum: Project Alexandria   Posted: Fri Nov 09, 2007 12:44 am   Subject: Is this a joke?
Hi, thanks for your feedback. Could you list games which you consider similar? The only ones I'm aware of are Overgod and XPilot, and if you stretch your definition of similar, Project: Starfighter. T ...
  Topic: I can't play.
Ethan

Replies: 4
Views: 15331

PostForum: Project Alexandria   Posted: Thu Nov 08, 2007 3:07 am   Subject: I can't play.
Ouch, sorry about that. Let me see if I can build ODE packages for Ubuntu.

Ethan
  Topic: Links
Ethan

Replies: 1
Views: 20612

PostForum: Site   Posted: Thu Nov 08, 2007 12:35 am   Subject: Links
Sure, we love attention from the Internet. Do you need me to write a blurb or something?

Ethan
  Topic: I can't play.
Ethan

Replies: 4
Views: 15331

PostForum: Project Alexandria   Posted: Thu Nov 08, 2007 12:32 am   Subject: I can't play.
Hi, I was afraid something like this might happen. Ubuntu is still shipping version 1.1.0 of python-pyode, when 1.2.0 has been out for a few months. Similarly, the ODE package, which python-pyode depe ...
  Topic: This game...
Ethan

Replies: 1
Views: 9105

PostForum: Project Alexandria   Posted: Thu Nov 08, 2007 12:23 am   Subject: This game...
Hi, thanks for your bug report. The switch-gears command is disabled until the Captain tells you about it. You can advance dialog by hitting Enter, if you're impatient.

Ethan
 
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